Sunday, January 25, 2015

Memoirs of a Bard - Shavalant Comes Under Attack

Hello! This is my newest posting category - Memoirs of a  Bard. Inspired by my very first Dungeons and Dragons campaign (which just started), this will follow the adventures of Duncan (my character, a bard), Snap, Henrietta, Steve, Dag and Jesepi.

A little bit of background - about 10 minutes before midnight on Dec. 31, 2014, a friend of mine sent me a text reading "Do you have any interest in Dungeons and Dragons? Thought I'd try to get the nerdiest question of the year in right under the line." I told her I'd never played, but I was interested. So she introduced me to her group, I created my first character (a bard named Duncan) and they've been patiently teaching my how to play. Being a bard, I thought it was only natural that I start keeping the weekly log for our adventures!

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Dungeons and Dragons Week 1

Shavalant Comes Under Attack
Taken from the local Shavalant newspaper

It was a bad news for the town of Shavalant when the monthly fair day was interrupted by a well-coordinated bandit attack, ending in looting and several deaths.
The day started out normally enough – the fair was in full swing outside the city gates. Wandering performers Snap and Duncan wowed audiences with their performance, taking in three gold for the day, though Duncan soon found the people of Shavalant are slightly unwilling to open up to outsiders. Despite trying to strike up conversations, all he could find out was the basics of the city – it’s a fishing village whose primary import is salt and export is, amazingly, fish. A quarter of the population work at the fish house, and there is no large scale agriculture. The town has a problem with knolls.
The most intriguing piece of news Duncan got was that there is a new resident in Shavalant – Q, a living tin-man who opened a new smithy.
It was around mid-day when the attack began, with archers hidden in the forest began shooting at civilians, hitting one of the archers protecting the wall of the city. Ten bandits then revealed themselves and began threatening the townsfolk and merchants at the fair. A group of six brave individuals - Steve, Henrietta, Dag, Jesepi, Snap and Duncan – helped stop the attack.
Steve, Henrietta and Dag were the most successful in helping quell the initial threat. Dag alone killed three bandits and saved Duncan in the process. Duncan had been inefficiently fighting with a bandit using a rapier. He might have been more effective with a letter opener, because he certainly couldn't have done worse.
The elderly Snap may have killed a civilian by accident while shooting at one of the bandits (details are a bit fuzzy and the old man denies ever being there), but it is known for sure that he cast a web spell in the middle of the fair, snaring a number of carts and one bandit, just missing a second and Duncan.
Once the initial threat was stopped, the adventurers and two guards began making their way to the archers in the trees, five in all. Duncan cast a spell to send a ghostly-copy of Dag in ahead of everyone else, drawing some enemy fire before everyone else charged in.
An enemy warblade then joined the fray and proved to be a challenge, nearly killing Jesepi, who took him on singlehandedly at first.
Steve took on the archers, going down the line of trees and taking them out one at a time. Henrietta did her fair share, helping to ultimately defeat the warblade and taking out a couple of the archers herself.
Dag was slightly less successful in taking on the archers – he jumped into a tree twice to take an archer on face-to-face and was kicked out of the tree twice. Showing signs of frustration, he began attacking the tree directly with his battle-axe. Luckily for the tree, which would not have stood long against Dag’s might, was Steve soon dispatched the archer.
Snap was missing during the early part of the battle with the archers. Reports say he was liberating the corpses of the bandits of their ill-gotten loot, obtaining five scrolls in the process. He returned his attention to the battle long enough to save Jesepi from the warblade by using Baleful Transportation to switch the warblade and a guard. Through the combined efforts of Henrietta, Duncan and two brave guards (one of whom was killed, the other was injured but is still alive), the warblade was knocked unconscious.
Following the battle, Jesepi relieved the still-unconscious warblade of his weapon. Snap took his purse, which held six gold. Snap chose to keep the purse but took no gold. Duncan and Jesepi each got two gold and Steve, Dag and Henrietta all got one gold. Duncan also acquired a crossbow from a fallen enemy archer, 10 bolts and a boot knife.
The adventurers handed the warblade over to the sheriff and Jesepi persuaded her that they deserve a reward for their efforts. The sheriff agreed, and took the group to talk to the mayor, who was in his usual spot drinking at the inn. He told them that the town has little money, but sent them to a local shaman, who healed them of their injuries and send them on their way.
These brave individuals were last seen heading back into the woods to track down the main bandit camp.

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